*Ошибка по всем рунам: их нельзя использовать в root
Igniton Break
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The rune knight makes their sword incredibly hot, triggering an explosion that deals damage to all targets nearby. Targets closer to the player receive higher damage.
Max Level: 5
Prerequisites: Sonic Wave LV 2, Wind Cutter LV 3, Death Bound LV 5
Type: Physical Self centered Melee AOE damage
Cast time: 1 sec. 100% variable cast time uninterruptible
After cast delay: NA
Reuse delay: 2 seconds
SP Cost: 30+5*skill level
AOE: 11x11
Requires a weapon to be used
[Level 1] 400%-300%-200%
[Level 2] 600%-500%-300%
[Level 3] 800%-700%-400%
[Level 4] 1000%-900%-500%
[Level 5] 1200%-1100%-600%
Notes:
The damage increases by (1+(blvl-100)/2) (x1.25 at level 150)
The damage increases by 1.5 when is used with fire element weapon/endow
Sonic Wave должен переносить элемент
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Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance.
Max Level: 5
Prerequisites: Enchant Blade LV 3
Type: Physical, Raged Damage
Cast time: NA
After cast delay: 1 seconds
Reuse delay: 2 seconds
SP Cost: 25+5*skill level
Range: 11 cells
Notes
The damage increases by (1+(blvl-100)/2) (x1.25 at level 150)
Wind Cutterу статуса Fear нехватает значка
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Swinging a large two-handed sword, the rune knight can create huge pressure that throws enemies away. There is a chance to cause Fear status on those affected. Fear Status: Cannot move for two seconds / 20% Reduction of Hit and Flee for 15 seconds.
Max Level: 5
Prerequisites: Enchant Blade LV 5
Type: Physical ground targeted AOE damage
Range: 1cell
Cast time: NA
After cast delay: NA
Reuse delay: 2 seconds
SP Cost: 16+4*skill level
AOE: 5x3
knock back: 2 or 3 cell
Requires a weapon to be used
Forced Wind Element
[Level 1] 150% fear chance 5%
[Level 2] 200% fear chance 7%
[Level 3] 250% fear chance 9%
[Level 4] 300% fear chance 11%
[Level 5] 350% fear chance 13%
Notes
The damage increases by (1+(blvl-50)/2) (x1.5 at level 150)
Hundred Spear
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A skill that strikes a single target rapidly in quick succession to deal high damage. Also has a chance to cast Spear Boomerang at the same time.
Max Level: 10
Prerequisites: Phantom Thrust LV 3
Type: Physical Single Targeted Melee Damage
Cast time: 1 sec. variable cast time uninterruptible
After cast delay: 0.5 seconds
Reuse delay: NA
SP Cost: 60
Range: 1 cell
Requires a Spear type weapon to be used
Notes
The damage increases by (1+(blvl-100)/2) (x1.25 at level 150)
Spear Boomerang auto cast chance only works if you have mastered spear boom.
Aura Blade only adds +100 damage to hundred spear, despite it deals 5 hits
Phantom Trust
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The rune knight strikes a target from far away, pulling that target towards the user. This skill can be used on party members, but when done so it deals no damage.
Max Level: 5
Prerequisites: Brandish Spear LV 2
Type: Physical Single Targeted Raged Damage
Cast time: NA
After cast delay: NA
Reuse delay: NA
SP Cost: 12+3*skill level
Range: 4+1*skill level cells
Requires a Spear type weapon to be used
Death Bound не правильно отражает урон простых ударов мобов (100%, и не увеличивает урон по себе).
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A Counter attack that amplifies the recived damage and reflect it back to the Attacker. the rune knight recives half of the reflected damage. Pretty much a "I'll let you cut my flesh to pulverize your bones" skill
Max Level: 10
Prerequisites: Enchant Blade LV 2, Counter Attack LV 1
Type: Counter/Damage
Cast time: NA
After cast delay: 2 seconds
Reuse delay: 3 seconds
SP Cost: 45+5*skill level
Knock Back: 3 or 4 cells
[Level 1] 420% amplified damage / taken damage 180%
[Level 2] 490% amplified damage / taken damage 210%
[Level 3] 560% amplified damage / taken damage 240%
[Level 4] 630% amplified damage / taken damage 270%
[Level 5] 700% amplified damage / taken damage 300%
[Level 6] 770% amplified damage / taken damage 330%
[Level 7] 840% amplified damage / taken damage 360%
[Level 8] 910% amplified damage / taken damage 390%
[Level 9] 980% amplified damage / taken damage 420%
[Level 10] 1050% amplified damage / taken damage 450%
Dragon Breath не игнорирует лп и фли. Рендж должен быть 9 клеток.
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Causes the dragon to breath incredibly hot fire, with a chance to cause burning which deals damage over time. The damage of Dragon Breath is dependant on the current HP and max SP of the rider.
Max Level: 10
Prerequisites: Dragon Training LV 2
Type: Physical Raged AOE damage
Cast time: 3 secs.(2.4 variable/ 0.6 fixed aprox.) uninterruptible
After cast delay: 2 secs.
Reuse delay: NA
SP Cost: 25+5*skill level
AOE: 9x9
Range: 9 cells
Requires Dragon Mount to be used
Forced Fire Element
Notes
dragon breath can pass status ailments
a possible dragon breath formula By Doddler {(CurrentHP*0.016)+(MaxSP*0.192)} * SkillLv * Base/100 * ElementMod
Burnig chace is still unknown
Dragon Breath IS NOT blocked by magnetic earth/Land protector
Dragon Breath IS blocked by pneuma
Dragon Breath can be bloked by Parry/Guard
Dragon Breath IS reduced by Defending Aura
Dragon Breath IS reduced by Energy Coat
Dragon Breath ignores racial and elemental % reduction cards/ equipment(like thara frog, Beret, valk shiled)
Elemental armors are the only way to reduce Dragon Breath damage through equipment
Dragon Breath ignores flee
Storm Blast
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You strike all targets in a 7x7 area around yourself for physical damage, and knock them away from yourself.
Max Level: NA
Prerequisites: Rune Mastery Lv.3
Type: Physical Self centered Melee AOE damage
Cast time: 2 sec.100% variable cast time uninterruptible
After cast delay: NA
Reuse delay: NA
SP Cost: NA
AOE: 7x7
Knock Back: 7 Cells
Requires a Wyrd Rune in your inventory to be used
Damage Formula: 100%*(rune mastery level)+100%*(floor(int/4)) (thanks to clogon for the formula ^^)
Notes
as stormblast is an item dependant skill it can be used even if you are in silence status, root, cursed circle, Oblivion Curse ETC..
as any rune skill, Storm Blast can be used in middle of the aftercas delay of other skills(example), but if you cast it at the same time than other skill the rune can be consumed without doing anything
Crush Strikeнельзя использовать без оружия, должна пропадать руна и активироваться реюз, если нажать краш страйком в пустоту или на союзника
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You use the entire power of a weapon to strike a target with full force. The refine rate increases this damage.
When used, it will break your weapon.
Max Level: 10
Prerequisites: Rune Mastery Lv.7
Type: Physical Single Targeted Melee Damage
Cast time: 1 sec.100% fixed interruptible
After cast delay: NA
Reuse delay: 30 secs
SP Cost: NA
Range: 1 cell
Requires a weapon to be used
Requires a Raydo rune in your inventory to be used
Notes
The damage modifier of the skill is higly dependant on the wepon level and refine
The best weapon so far is Hurrycane's Fury due to is high attack and because it is unbreakable
as Crush strike is an item dependant skill it can be used even if you are in silence status, root, cursed circle, Oblivion Curse, ETC..
as any rune skill, Crush Strike can be used in middle of the aftercas delay of other skills(example), but if you cast it at the same time than other skill the rune can be consumed without doing anything
If you miss-click the target when using crush strike the skill will fail and the rune will be consumed without doing anything trigering it reuse delay
If you use Crus Strike without a weapon the rune is consumed an does nothing
a posible Crush strike formula that is relatively accurate: 100%+600%*weapon level+(100%*weapon level)*refine level
another possible Crush strike fromula: Attack Power * (650% + (100% * upgrade)) * Weapon Level by doddler
Enchant Blade должен кастоваться через лоссо, рендж 1 клетка
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Enchants your weapon with magic, allowing you to deal additional damage with your physical attacks. Only regular melee attacks are increased. The user's INT increases the bonus of damage, and each level increases the magic damage.
Max Level: 5
Prerequisites: Rune Mastery Lv.2
Type: Support (self and others)
Cast time: 1 sec. interruptible
After cast delay: NA
Reuse delay: NA
SP Cost: 35+5*skill level
Range: 1 cell
Duration: 5 minutes
Notes
It only works for regular attacks
the aditional damage is NOT afected by concentration/spear dynamo Bonus
change or unequip weapons does not cancel enchant blade
i can be used with bare hands
Giant Growth. Время работы: 5м
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STR + 30.
When dealing non skill short range physical damage, there's a chance you will deal 3x damage with your blow.
There's a low chance of breaking your own weapon.
Max Level: NA
Prerequisites: Rune Mastery Lv.1
Type: Support (self)
Cast time: 1 sec.100% fixed interruptible
After cast delay: NA
Reuse delay: NA
SP Cost: NA
Requires a Thurizas rune in your inventory to be used
Duration: 5 minutes
Notes
The chance to deal triple damage with regular attacks is 10% aprox
The chance to break your weapon is really really low probably less than 1%
as Giant Growth is an item dependant skill it can be used even if you are in silence status, root, cursed circle,oblivion curse ETC..
as any rune skill, Giant Growth can be used in middle of the aftercas delay of other skills(example), but if you cast it at the same time than other skill the rune can be consumed without doing anything
Vitality Activation
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HP recovery from potions is increased by 1.5 times.
Your natural SP recovery is stopped and SP recovery from potions is reduced by 50%.
Max Level: NA
Prerequisites: Rune Mastery Lv.2
Type: Support (self)
Cast time: NA
After cast delay: NA
Reuse delay: NA
SP Cost: NA
Requires an Isa rune in your inventory to be used
Duration: 5 minutes
Notes
as Vitality Activation is an item dependant skill it can be used even if you are in silence status, root, cursed circle,oblivion curse ETC..
as any rune skill, Vitality Activation can be used in middle of the aftercas delay of other skills(example), but if you cast it at the same time than other skill the rune can be consumed without doing anything
Stonehard Skin
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your skin is hardened and you gain a chance to break the weapons of targets that strike you. When you cast this skill it will consume 25% of your HP,When the effect is used against a monster, they will receive ATK-25% for 10 seconds. This effect does not work on boss monsters.
Max Level: NA
Prerequisites: Rune Mastery Lv.4
Type: Support (self)
Cast time: 2 sec.100% fixed interruptible
After cast delay: NA
Reuse delay: NA
SP Cost: NA
Requires a Hagalaz rune in your inventory to be used
Duration: 5 minutes
Notes
The chance to break the attaker's weapon is arround ~20%~25%
it works only on normal attacks
It does NOT work on crusader/pladin shield skills
as Stonehard Skin is an item dependant skill it can be used even if you are in silence status, root, cursed circle,oblivion curse ETC..
as any rune skill, Stonehard Skin can be used in middle of the aftercas delay of other skills(example), but if you cast it at the same time than other skill the rune can be consumed without doing anything
Fighting Spirit. Должен давать 0.4*с.лвл аспд. Время работы: 5м
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you increase the attack power of yourself and o your party members. When used, you gain an amount of attack power equal to 7 times the number of players in your party, and each of your party members receives 1/4 of the total bonus.
Max Level: NA
Prerequisites: Rune Mastery Lv.5
Type: Support (self and Party members)
Cast time: NA
After cast delay: NA
Reuse delay: NA
SP Cost: NA
Requires an Othila rune in your inventory to be used
Duration: 5 minutes
Notes
It gives 0.4*rune mastery level aspd
If there are more than one rune knight in the party using Fighting Spirit rune only the last one that used the skill will recive the 7*(party members) bonus, and the other Rks will recive 1/4 of the bonus
the bonus is only applied if your party members are online
asFighting Spirit is an item dependant skill it can be used even if you are in silence status, root, cursed circle,oblivion curse ETC..
as any rune skill, Fighting Spirit can be used in middle of the aftercas delay of other skills(example), but if you cast it at the same time than other skill the rune can be consumed without doing anything
Abundanceне восстанавливает сп
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you recover 60 SP every 10 seconds.
Max Level: NA
Prerequisites: Rune Mastery Lv.6
Type: Support (self)
Cast time: NA
After cast delay: NA
Reuse delay: NA
SP Cost: NA
Requires an Uruz rune in your inventory to be used
Duration: 5 minutes
Notes
Abundance don't allow you to recover SP while in Frenzy status
as Abundance is an item dependant skill it can be used even if you are in silence status, root, cursed circle,oblivion curse ETC..
as any rune skill, Abundance can be used in middle of the aftercas delay of other skills(example), but if you cast it at the same time than other skill the rune can be consumed without doing anything
Refreshу нас можно лечиться от дип слипа и других статусов вне КД и не включает иммун от статусов на 30 секунд. сейчас нельзя есть в дип слипе
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When used, you will automatically be cured of all debuffs and status ailments and recover 25% of your max HP. Then, for the next 30 seconds you will be immune to all debuffs and status ailments. There are two exceptions, you can still be inflicted with stun, and freezing status.
Max Level: NA
Prerequisites: Rune Mastery Lv.8
Type: Support (self)
Cast time: 1 sec.100% fixed interruptible
After cast delay: NA
Reuse delay: 120 seconds
SP Cost: NA
Requires an Nauthiz rune in your inventory to be used
Duration: 30 seconds
Notes
it does not protect you from Dispel
it does not remove masquerades and disvest
you can cast it while in Deep Sleep.
Refres make you inmune to the following confirmed status ailments
Spoiler alert:
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Curse
Blind
Sleep/Deep Sleep
Chaos
Confusion
Burning
Fear
Petrification
External Bleeding
Poison
Stone Curse
White Imprison
need more test to confirm other status and debuffs
as Refresh is an item dependant skill it can be used even if you are in silence status, root, cursed circle,oblivion curse ETC..
as any rune skill, Refresh can be used in middle of the aftercas delay of other skills(example), but if you cast it at the same time than other skill the rune can be consumed without doing anything
Millenium Shield
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Summons randomly 2-4 magic shields. These shields can absorb physical and magical attacks and have 1000 HP each. The Millennium Shields can block hits regardless of their remaining HP.
Max Level: NA
Prerequisites: Rune Mastery Lv.9
Type: Support (self)
Cast time: NA
After cast delay: NA
Reuse delay: 60 seconds
SP Cost: NA
Requires an Berkana rune in your inventory to be used
Duration: 5 minutes
Notes
Millenium shields block any kind of damage
priority of millenium shield by clogon: P.dodge> Flee> Kyrie> Millennium Shield> Parry= Guard> Safety Wall> Damage
Millenium shields will block any overkill damage regardless of their remaining hp
most of the time only 2 shields wil be invoked. the chances to invoke 4 shields are relatively low
there is a chance to be Stuned when one of the shields is broken, but with 100 vit you are inmune to Stun
as Millenium Shield is an item dependant skill it can be used even if you are in silence status, root, cursed circle,oblivion curse ETC..
as any rune skill, Millenium Shield can be used in middle of the aftercas delay of other skills(example), but if you cast it at the same time than other skill the rune can be consumed without doing anything
Dragon Howlingу статуса Fear нету значка
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The dragon lets out a terrible howl, causing Fear status to those within range. Fear Status: Cannot move for two seconds / 20% Reduction of Hit and Flee for 15 seconds
Max Level: 5
Prerequisites: Dragon Training LV 2
Type: Self Centered AOE Debuff
Cast time: NA
After cast delay: NA
Reuse delay: 60 seconds
SP Cost: 70 at all levels
AOE: 15x15 (at max level)
Requires Dragon mount to be used
[Level 1] Fear Chance 56%, AOE 7x7
[Level 2] Fear Chance 62%, AOE 9x9
[Level 3] Fear Chance 68%, AOE 11x11
[Level 4] Fear Chance 74%, AOE 13x13
[Level 5] Fear Chance 80%, AOE 15x15
Dragon Training
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Allows the user to use a dragon mount. Increasing the skill level recovers your lost attack speed when using the mount, and also slightly increases the damage of Dragon Breath.
Max Level: 5
Prerequisites: Cavalier Mastery LV 1
Type: Passive
[Level 1] Attack Speed 60%, dragon brath Damage +0%, weight capacity +700
[Level 2] Attack Speed 70%, dragon brath Damage +5%, weight capacity + 900
[Level 3] Attack Speed 80%, dragon brath Damage +10%, weight capacity +1100
[Level 4] Attack Speed 90%, dragon brath Damage +15%, weight capacity +1300
[Level 5] Attack Speed 100%, dragon brath Damage +20%, weight capacity +1500
Notes
Dragon Training gives you an additional +1 ATK (mastery type) per Spear Mastery level
Sperar mastery bonus seems to be aplyed twice because you have Cavalry Mastery and Dragon training, because of that at level 10 mastery you will gain +100 damage instead of 50 (probably a bug)
The size modifier for Spear weapons on Medium/Large monsters becomes 100%
Скиллы ЛК
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Spiral Pierce/Clashing spiral:
it does NOT ignores def anymore
now can be used with one and two handed swords and spears
now it is afected by weapon attack and weigth of the weapon
concentration/spear dinamo and aura blade adds damage to spiral pierce
arablade adds +500 damage to spiral pierce(+100 for each hit)
Sugested damage formula that Doddler get from Jro 350%*(atk+w.weight)*5 hits.
possible spiral pierce damage formula by clogon (Kro sakray only) Floor[Floor(Weight/2)*s.lvl+atk]*(100%+50%*s.lvl)*5 hits
Magnum break:
Magnum Break does still give you +20% damage as fire damage but only affect the weapon attack. But it does not endow your weapon with fire, so it don't add damage to Ignition breack, also the damage bonus does not ignores flee like in preRE
concentration/spear dynamo:
now it only add +25% damage instead of *1.25, so a 1000% damage skill now will deal 1025% damage istead of 1250%
only gives +1 Mdef, but still give you endure lv.10 if you cast it
Provoke:
Provoke is a flat increase but it only reduces Vit def. Meaning the Def Reduction is very negligible. On a 100 vit char, a lvl 9 Provoke (50% reduction) will only reduce the the s.def by 25 since you only get Vit/2 s.def.
Ренджеры
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Ranger Main
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Max Lv : 10
Prereq : Basic Ranger Skill
Type : Passive
Desc : When fighting Brute, Plant, and Fish type monsters, increases your attack power and decreases received damage.
[Level 1] : Attack Power / Resistance + 5
[Level 2] : Attack Power / Resistance + 10
[Level 3] : Attack Power / Resistance + 15
[Level 4] : Attack Power / Resistance + 20
[Level 5] : Attack Power / Resistance + 25
[Level 6] : Attack Power / Resistance + 30
[Level 7] : Attack Power / Resistance + 35
[Level 8] : Attack Power / Resistance + 40
[Level 9] : Attack Power / Resistance + 45
[Level 10] : Attack Power / Resistance + 50
Camouflage должен добавлять +300damage +100crit
камуфляж должен сниматься ПОСЛЕ каста скилла а не вначале его
также у нас пока ренж в камуфляже его не ранят скиллы и не могут считать целью. http://forums.irowik...ead.php?t=61303
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Max Lv : 5
Prereq : Ranger Main 1
Type : Active / Buff (Self)
SP = 40
SP: 28 + 2 x Skill Level
Casting time: 0s
Cooldown: 0s
After Cast: ASPD
Desc : Temporaly hide yourself from view of enemies while standing near walls. While in camouflage status your critical chance and attack power is increased, but decreases your defense. With high enough level you can use the skill without being near a wall.
[Level 1] : 6 SP per second / Can't Move
[Level 2] : 5 SP per second / Can't Move
[Level 3] : 4 SP per second / 25% move speed
[Level 4] : 3 SP per second / 50% move speed
[Level 5] : 2 SP per second / 75% move speed
Notes:
1) Lower levels can be used next to obstacles if no wall is present.
2) Your character will appear transparent so they can still see you if they look closely.
3) Can't be attacked but skills can target you.
4) Atk bonus only applies to normal attack + auto casted skills and increases the longer you are camouflaged.
5) Reveals after attacking/being hit/finished casting.
6) Skill name appears on your head.
7) Cast bar appears on your head while casting.
8) Boss/insect/demon monsters can attack you.
9) Can pick up items, talk to NPCs, and Deal People while camouflaged.
10) You regen HP/SP.
Aimed Bolt формула урона изменена [(500+50*s.lvl)%*b.lvl/100]*(x hits)
Where x is 2~3 for small, 3~4 for medium and 4~5 for large targets. http://forums.irowik...&postcount=2387
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Max Lv : 10
Prereq : Ankle Snare 5
Type : Active / Damage
SP: 28 + 2 x Skill Level
Casting time: 5s
Cooldown: 0s
After Cast: 1s
Range: 10 + level of Vulture's Eye
Desc : When used against an immobile target, this skill deals a huge amount of damage. Deals additional damage based on the size of the target. The skill will fail if you do not have enough arrows. Using this skill cancels the immobile status.
[Level 1] : Attack Power 550% x (? if snared) x ? hits if snared
[Level 2] : Attack Power 600% x (? if snared) x ? hits if snared
[Level 3] : Attack Power 650% x (? if snared) x ? hits if snared
[Level 4] : Attack Power 700% x (? if snared) x ? hits if snared
[Level 5] : Attack Power 750% x (? if snared) x ? hits if snared
[Level 6] : Attack Power 800% x (? if snared) x ? hits if snared
[Level 7] : Attack Power 850% x (? if snared) x ? hits if snared
[Level 8] : Attack Power 900% x (? if snared) x ? hits if snared
[Level 9] : Attack Power 950% x (? if snared) x ? hits if snared
[Level 10] : Attack Power 1000% x (? if snared) x ? hits if snared
Notes:
1) ? = 2~3 for small, 3~4 for medium and 4~5 for large targets..
2) Only Ankle Snare, Electric Shocker, Warg Bite effect count as snared.
3) Removes all 3 at once if the target is affected by them.
Arrow Storm неправильная формула урона - сейчас урон на максимальном лвле около 225% вместо 700%
количество хитов сейчас 2 на 1~5, 3 на 5~9, 4 на 10 - собственно ни где не нашол но раньше кол-во хитов было 10
аое сейчас на всех лвлах 5х5 - должно быть 5х5 на 1~5, 7х7 на 5~9, 9х9 на 10 http://forums.irowik...&postcount=2379
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Max Lv : 10
Prereq: Aimed Bolt 5
Type: Active / Damage
SP: 28 + 2 x Skill Level
Cast Time: 3s
Cooldown: 3s
After Cast: ASPD
Range: 10 + level of Vulture's Eye
Desc: Fires a storm of arrows on a designated target and all enemies around within the range will be hit. Consumes 10 arrows.
[Level 1] : Attack Power 250%/Area 5x5 cells
[Level 2] : Attack Power 300%/Area 5x5 cells
[Level 3] : Attack Power 350%/Area 5x5 cells
[Level 4] : Attack Power 400%/Area 5x5 cells
[Level 5] : Attack Power 450%/Area 5x5 cells
[Level 6] : Attack Power 500%/Area 7x7 cells
[Level 7] : Attack Power 550%/Area 7x7 cells
[Level 8] : Attack Power 600%/Area 7x7 cells
[Level 9] : Attack Power 650%/Area 7x7 cells
[Level 10] : Attack Power 700%/Area 9x9 cells
Notes:
1) Will do AoE damage even if the main target hides.
Fear Breeze должен использоваться только с лука
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Max Lv : 5
Prereq : Arrow Storm 5
Type : Active Toggle / Buff (Self)
SP = 32 + 4 x Skill Level
Cast Time: 2s
Cooldown: 0s
After Cast: 0s
Desc : During the duration has a chance of increasing the number of attacks. When you deal additional hits, it consumes additional arrows.
[Level 1] : Number of Attacks +1 / Probability 4% / Duration 60s
[Level 2] : Number of Attacks +1 / Probability 4% / Duration 90s
[Level 3] : Number of Attacks +1 ~ +2 / Probability 7% / Duration 120s
[Level 4] : Number of Attacks +1 ~ +3 / Probability 9% / Duration 150s
[Level 5] : Number of Attacks +1 ~ +4 / Probability 10% / Duration 180s
Notes:
1) Buff is removed when Weapon is removed.
2) Requires 1+extra attacks of Arrows for it to activate so if you are using a bow you need 7 arrows for a chance to doing 5 attacks.
3) Probability Distribution at lvl5: 35% +1, 35% +2, 20% +3, 10% +4.
4) Avarage damage increase at lvl5: 20.5%
5) Probability Distribution of other levels are almost evenly spread but still follows the pattern of lower extra damage having higher probability.
Detonatorсейчас дальность у него 7 а аое около 17х17
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Max Lv : 1
Prereq : Cluster Bomb 3
Type : Active / Special
SP: 15 SP
Cast Time: 0s
Cooldown: 0s
After Cast: ASPD
Range: 10 Cells (9 if you cast further than 10 cells away)
Desc : Immediately activates a trap on the ground. The skill has an area of effect of 7 x 7 cells around the targeted area. It can be used on both Hunter and Ranger traps. However, you cannot detonate traps of another player.
Notes:
1) Works with Blast Mine/Claymore Trap/Talkie Box/Sandman/Cluster Bomb/Firing Trap/Icebound Trap.
Firing Trapдолжно ставиться максимум 2
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Max Lv : 5
Prereq : Detonator 1
Type : Active / Trap
SP: 10 SP
Cast Time: 0s
Cooldown: 0s
After Cast: ASPD
Life span: 15
Duration:18s
Activation Area: 3x3
Activation delay: 1s
Effect AoE: 5x5
Limit: 2
Element: Neutral
Desc : When the trap activates it deals damage in a 5x5 area and causes [Burning] status. Increased skill level increases the chance to status. To use the skill you need one Special Alloy Trap.
[Level 1] : Success Rate 50%
[Level 2] : Success Rate 60%
[Level 3] : Success Rate 70%
[Level 4] : Success Rate 80%
[Level 5] : Success Rate 90%
Notes:
1) Can be Arrow Showered.
2) Can be placed at the target's feet and on top of other traps.
3) Damage Formula: [blvl*2 + ([blvl/50]+3)*dex + 300]*slvl + 5*int + Atk + Trap research.
4) Atk portion of the formula is affected by Banes, hit/flee, Defense and weapon element.
5) Damage is Neutral so it will still miss Ghost monsters even if you use Elemental Weapon.
6) Burning deals full damage to plants.
Icebound Trapдолжно ставиться 2
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Max Lv : 5
Prereq : Detonator 1
Type : Active / Trap
SP: 10 SP
Cast Time: 0s
Cooldown: 0s
After Cast: 0s
Life span: 15
Duration:18s
Activation Area: 3x3
Activation delay: 1s
Effect AoE: 5x5
Limit: 1
Element: Neutral
Desc : When the trap activates it deals damage in a 5x5 area and causes [Freezing] status. Increased skill level increases the chance to status. To use the skill you need one Special Alloy Trap.
[Level 1] : Success Rate 50%
[Level 2] : Success Rate 60%
[Level 3] : Success Rate 70%
[Level 4] : Success Rate 80%
[Level 5] : Success Rate 90%
Notes:
1) Can be Arrow Showered.
2) Can be placed at the target's feet and on top of other traps.
3) Damage Formula: [blvl*2 + ([blvl/50]+3)*dex + 300]*slvl + 5*int + Atk + Trap research.
4) Atk portion of the formula is affected by Banes, hit/flee, defense and weapon element.
5) Damage is Neutral so it will still miss Ghost monsters even if you use Elemental Weapon.
Electric Shocker
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Max Lv : 5
Prereq : Shockwave Trap 5
Type : Active / Trap
SP: 35 SP
Cast Time: 0s
Cooldown: 0s
After Cast: ASPD
Life span: 15
Activation Area: 3x3
Activation delay: 1s
Effect Area: 5x5
Limit: 3
Desc : Causes immobile status in a 5x5 area and drains the targets' SP. Electric Shocker cannot be removed with the hunter skill remove trap. To place you need one Special Alloy Trap. You can only place 3 at a time.
[Level 1] : 1% SP Drain per Second / 20s Duration
[Level 2] : 2% SP Drain per Second / 20s Duration
[Level 3] : 3% SP Drain per Second / 20s Duration
[Level 4] : 4% SP Drain per Second / 20s Duration
[Level 5] : 5% SP Drain per Second / 20s Duration
Notes:
1) Cannot be Arrow Showered.
2) Cannot be placed while riding Warg.
3) Placement range is not increased by Trap Research.
4) Duration actually ~18-19 seconds instead of 20.
5) Reduced by 1 second for every 10 agi on monsters.
6) Player formula unknown as the duration varies too much due to lag should be the same though.
7) Minimum duration on players: 5.5+0.5*floor[(1+s.lvl)/2].
8) Does not work on boss monsters.
Research Trap
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Max Lv : 5
Prereq : Claymore Trap, Remove Trap 1
Type : Passive
Desc : Increases damage with Hunter (Sniper) and Ranger trap damage, and increases INT and MaxSP.
[Level 1] : Additional Damage + 40 / INT +1 / MaxSP +220 / Trap range + 1
[Level 2] : Additional Damage + 80 / INT +2 / MaxSP +240 / Trap range + 1
[Level 3] : Additional Damage + 120 / INT +3 / MaxSP +260 / Trap range + 2
[Level 4] : Additional Damage + 160 / INT +4 / MaxSP +280 / Trap range + 2
[Level 5] : Additional Damage + 200 / INT +5 / MaxSP +300 / Trap range + 3
Notes:
1) Only adds to final damage.
2) Bonus trap placement range does not affect traps that deal no damage.
3) Only affects Landmine, Freezing, Blast mine, Claymore, Cluster Bomb, Firing and Icebound.
4) Does no affect Skid, Ankle Snare, Flasher, Sleeper, Shockwave, Electric Shocker, and Elemental Converters. This includes the bonus placement range not working too.
Margenta Trap
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Max Lv : 1
Prereq : Research Trap 1
Type : Active / Trap
Desc : A monster that steps on this trap and any monster in a 5x5 area around it will have their attribute changed to fire property. Does not affect boss type monsters or players, and consumes one Red Blood and a Special Alloy Trap.
Cobalt Trap
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Max Lv : 1
Prereq : Research Trap 1
Type : Active / Trap
Desc : A monster that steps on this trap and any monster in a 5x5 area around it will have their attribute changed to water property. Does not affect boss type monsters or players, and consumes one Crystal Blue and a Special Alloy Trap.
Maize Trap
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Max Lv : 1
Prereq : Research Trap 1
Type : Active / Trap
Desc : A monster that steps on this trap and any monster in a 5x5 area around it will have their attribute changed to earth property. Does not affect boss type monsters or players, and consumes one Green Live and a Special Alloy Trap.
Verdure Trap
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Max Lv : 1
Prereq : Research Trap 1
Type : Active / Trap
Desc : A monster that steps on this trap and any monster in a 5x5 area around it will have their attribute changed to wind property. Does not affect boss type monsters or players, and consumes one Wind of Vedure and a Special Alloy Trap.
Cluster Bomb - не наносит фул дамага плантам
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Max Lv : 5
Prereq : Trap Research 3
Type : Active / Trap
SP: 35 SP
Cast Time: 0s
Cooldown: 0s
After Cast: ASPD
Life span: 15
Activation Area: 1x1
Activation delay: 1s
Effect AoE: 7x7
Limit: 3
Element: Neutral
Desc : A maximum of 3 traps can be placed at once. The trap detonates in an area 3 cells in front (away from the trap layer) and a width of 5 cells. The trap can be detonated via Detonator. Cluster Bomb cannot be removed by the hunter skill [Remove Trap]. Placing a cluster bomb consumes 1 special alloy trap.
[Level 1] : Damage 300% / Duration 15s
[Level 2] : Damage 400% / Duration 15s
[Level 3] : Damage 500% / Duration 15s
[Level 4] : Damage 600% / Duration 15s
[Level 5] : Damage 700% / Duration 15s
Notes:
1) Can't be Arrow Showered.
2) The time it takes for Cluster Bombs to disappear after activation is ~1.0s unlike some other traps that disappear instantly.
3) Traps can be placed on top of Cluster Bomb meaning you can place 3 Cluster Bombs and 1 other trap on the same cell.
4) Damage Formula: [blvl*2 + ([blvl/50]+3)*dex + 300]*slvl + 5*int + (200% +100%*s.lvl)*Atk +Trap research.
5) Atk portion of the formula is affected by Banes, hit/flee, defense and weapon element.
7) Physical damage is Neutral so it will still miss Ghost monsters even if you use Elemental Weapon.
8) Cluster Bomb will do full damage to plants.
Warg Mastery
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Max Lv : 1
Prereq : Ranger Basic Skill
Type : Active / Special
Sp: 5
Cast Time: 2s
Cooldown: 0s
After Cast: 0.5s
Desc : Allows you to summon a loyal 'Warg' using a special wolf flute. In order to summon a warg you need to have the item [Wolf Flute]. Re-using the skill returns the Warg to the wild. Cannot be used while mounted.
Notes:
1) Using this skill while you have a Warg will send it away.
2) Can't have both falcon and warg.
Warg Rider
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Max Lv : 3
Prereq : Warg Mastery 1
Type : Active / Special
Sp: 20
Cast Time: 0s
Cooldown: 0s
After Cast: 0.5s
MS increase: 10% x Skill Level
Desc : Allows a ranger to mount their summoned Warg. While mounted a warg, you can't use normal attacks or skills that are not Warg exclusive.
Notes:
1) Skill level increases your movement speed.
2) Can use/pick up items but cannot use Magic Scrolls.
3) Can use Hunter traps, Ranger damage traps and Detonate.
4) Cannot use Electric Shocker or Elemental Converter traps.
5) Using this skill while mounted will cause you to be unmounted.
6) MS increase stacks with other skills.
Warg Dash
не должен юзаться если клетка перед ренжем занята хотя сп должно затрачиваться.
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Max Lv : 1
Prereq : Warg Rider
Type : Active / Special
Sp: 40
Cast Time: 0s
Cooldown: 0s
After Cast: 2s
Desc : Usable only when mounted on your Warg. Your warg runs in a straight line, and re-using the skill stops. You will automatically stop when hitting a wall or enemy. If you know Warg Strike, you'll deal damage when running into the enemy.
Notes:
1) Uses your MS to move.
2) Using Warg Dash will cancel Warg Dash.
3) Doesn't bounce you back unlike Sprint.
4) Requires 1 free Cell in front of you to start dashing. If there is something directly in front of you, the skill will still use SP and go into After Cast delay but no AoE damage or dashing effect.
5) 3x3 AoE Melee Damage.
6) Damage is about 600% but the calculation and damage is buggy. s.atk portion is non elemental instead of neutral and will always be calculated as if you had a bow.
7) Deals damage when manually stopped or when you hit something.
8) If you are hit, immobilized, or blocked by High Priest's Basilica/Clown+Gypsy's Sheltering Bliss, you will stop moving but still be considered Dashing until you use Dash again. This means you are still unable to do anything without casting Dash again first.
9) Does not require Warg Strike even if description says so.
Warg Bite дамаг усилен до 1500% на 5 лвле
реюз сейчас 5сек вместо 15
предотвращает использование хайда клока и клоакин ексид, у нас же спокойно можно их использовать http://forums.irowik...&postcount=2379
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Max Lv : 5
Prereq : Warg Strike 1
Type : Active / Damage
Sp: 40 + 2 x Skill Level
Cast Time: 0s
Cooldown: 5s
After Cast: 1s
Range: 10 + lvl of Vulture's Eye
Desc : Can't be used while mounted on the Warg. Commands the warg to bite a target, dealing damage and temporarially causing immibile status. Prevents the target from hiding and cloaking.
[Level 1] : Damage 600% / Duration 10s + Tooth of Warg Bonus
[Level 2] : Damage 800% / Duration 10s + Tooth of Warg Bonus
[Level 3] : Damage 1000% / Duration 10s + Tooth of Warg Bonus
[Level 4] : Damage 1200% / Duration 10s + Tooth of Warg Bonus
[Level 5] : Damage 1500% / Duration 10s + Tooth of Warg Bonus
Notes:
1) Tooth of Warg Bonus = 1s x level of Tooth of Warg.
2) Max duration is actually 20s + lvl of Tooth. The in-game description (copied above) is wrong.
3) Reduced by 1 second for every 10 agi on monsters.
4) Player formula unknown as the duration varies too much due to lag should be the same though.
5) Min duration on players: 10s + lvl of Tooth. No min duration on monsters.
6) Requires that there is only walkable cells between you and the target.
7) If there is even 1 unwalkable cell between you and the target the skill will fail including cliffs and rivers.
8) Cannot be used over WoE walls even if normal attacks can be.
9) Ranged attack.
10) Carries effects of Arrows even when bow is not equipped similar to Grimtooth + status arrows.
11) Will cause monsters to teleport if no players are in their attack range.
12) Does not prevent Stealth or Haze Slasher but will prevent Cloaking Exceed, Cloak and Hide.
Tooth of Warg
Max Lv : 10
Prereq : Warg Mastery 1
Type : Passive
Desc : Increases damage and effect of Warg skills. (Warg Strike and Warg Bite)
[Level 1] : Attack Power +30
[Level 2] : Attack Power +60
[Level 3] : Attack Power +90
[Level 4] : Attack Power +120
[Level 5] : Attack Power +150
[Level 6] : Attack Power +180
[Level 7] : Attack Power +210
[Level 8] : Attack Power +240
[Level 9] : Attack Power +270
[Level 10] : Attack Power +300
Notes:
1) Mastery calculation is currently affected by skill mods.
2) Affects damage of all Warg skills.
3) Reduced by def but non elemental.
Max Lv : 5
Prereq : Tooth of Warg 1
Type : Active / Damage
Sp: 18+2 x Skill Level
Cast Time: 0s
Cooldown: 0s
After Cast: ASPD
Range: 10 cells
Desc : Can't be used while mounted on the Warg. Commands the Warg to deal damage to a single target.
[Level 1] : Damage 200%
[Level 2] : Damage 400%
[Level 3] : Damage 600%
[Level 4] : Damage 800%
[Level 5] : Damage 1000%
Notes:
1) Requires that there is only walkable cells between you and the target.
2) If there is even 1 unwalkable cell between you and the target the skill will fail including cliffs and rivers. This applies to the auto casted version too.
3) Cannot be used over WoE walls even if normal attacks can be.
4) It actually can be used while mounted even if the description says it can't.
5) Ranged attack even when mounted. It is the same skill after all...
6) If mounted, you will teleport next to the target like Flying Kick except during WoE where it will just be a normal ranged attack.
7) Carries effects of Arrows even when bow is not equipped similar to Grimtooth + status arrows.
8) Auto activates on normal attacks regardless of weapon. Chance is similar to auto blitz. (1+luk/3)%
Sensitive Keen не снимает трапы
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Max Lv : 5
Prereq : Tooth of Warg 3
Type : Active / Detecting
Sp: 24 SP
Cast Time: 0s
Cooldown: 0s
After Cast: 3s
Desc : The wolf uses his sense of danger to reveal hidden traps and players in an area around the caster and deals damage. There's a chance to cast Warg Bite on targets in range.
[Level 1] : Damage 150% / Warg Bite Probability 8% / 7x7 AoE
[Level 2] : Damage 200% / Warg Bite Probability 16% / 9x9 AoE
[Level 3] : Damage 250% / Warg Bite Probability 24% / 11x11 AoE
[Level 4] : Damage 300% / Warg Bite Probability 32% / 13x13 AoE
[Level 5] : Damage 350% / Warg Bite Probability 40% / 15x15 AoE
Notes:
1) Melee damage.
2) Only hits hidden/cloaked enemies but not Stealth or Invisible Stalkers/Chasers.
3) AoE Remove Trap, the trap will change back to the trap item used on the floor.
проверил руны Stonehard Skin ,Vitality Activation и Millenium Shield их продолжительности 3, 1, 1.5 минуты вместо положеных 5.
также каст руны Stonehard Skin исчез быстрее чем сломалось оружие - проверьте шанс ломания оружия должен быть 20~25%
также скилл Sonic Wave не переносит элемента хотя нигде не указано то что он Forced *** Element, также он не переносит свойств оружия что опять таки не было подтверждено на ировики.
теперь переходим к следующей профе:
Arch Bishop
Judex
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A magic attack that deals holy attribute damage to a target and all targets in the surrounding 3 cells.
Cast Time 3s
Cool Down: 0s
After Cast Delay: 0.5s
Magical Attack Power:
Lv1~4: (280+20*skill lvl)% mAtk
Lv5: 400% mAtk
Damage Formula [level 5]: (400 * b.lvl/100)% mAtk
Radius: 3x3
Notes:
1) Skill damage is proportional to user's base level.
2) MDEF reduces damage as a whole and not each sub-hit. Total of 3 sub-hits.
Ancilla
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Allows creation of the magic stone known as Ancilla.
Cast Time 1s
Cool Down 0s
After-Cast Delay 1s
Catalyst: Consumes 1 Blue Gemstone and 30% SP to create
Notes:
1) Ancilla item recovers 15% of Max SP
2) Maximum of 3 can be held at a time.
3) Ancilla(s) are character bound and can not be dropped or stored in storage.
Adoramus
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Strikes a single target for damage with a powerful holy light that also causes blind and agility down effect. If the caster is standing next to another priest type character, the gemstone requirement is negated, but the other priest incurs a portion of the SP casting cost.
Catalyst: Consumes 1 Blue Gemstone
Cast Time 2s
Cool Down: 2s
After Cast Delay: 0.5s
Magical Attack Power: (200+100*skill lvl)% mAtk
Damage Formula [level 10]: (1500 * b.lvl/100)% mAtk
AGI Reduction: -2+skill lvl AGI
Notes:
1) MDEF reduces damage as a whole and not each sub-hit. Total of 10 sub-hits.
2) SP Cost for standing together. User 56SP and adjacent Bishop 20SP for Lv10 Adoramus.
3) Catalyst is negated if standing next to another priest character. This includes: Priest, High Priest or Arch Bishop.
4) Both Blind and Agi-down occur simultaneously upon success. The success rate scales with level and is dependent on resistance of target.
5) The agility down effect does not decrease movement speed.
6) Hence One does not need to have high Skill level of Decrease AGI (Acolyte) for effectiveness as they are separate entity.
7) In addition, Adoramus does not cancel Increase AGI (Acolyte) nor stack with Decrease AGI (Acolyte).
Clementia время действия 4минуты - у нас 11
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Casts the skill 'Blessing' on the target and any party members within a radius of that target.
Cast Time 4s
Cool Down 0s
After-Cast Delay 0s
Radius:
Lv1: 7x7 cells
Lv2: 15x15 cells
Lv3: 31x31 cells
Duration: 180+20*skill lvl seconds
Notes:
1) Skill Level affects both buff duration and area of effect.
2) The skill is dependent upon user's skill level of Blessing (Acolyte) for bonus stats granted.
3) However Clementia is independent of Blessing (Acolyte) for buff duration.
Canto Candidus время действия 4минуты - у нас 11
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Casts the skill 'Increase AGI' on the target and any party members within a radius of that target.
Cast Time 4s
Cool Down 0s
After-Cast Delay 0s
Radius:
Lv1: 7x7 cells
Lv2: 15x15 cells
Lv3: 31x31 cells
Duration: 180+20*skill lvl seconds
Notes:
1) Skill Level affects both buff duration and area of effect.
2) The skill is dependent upon user's skill level of Increase AGI (Acolyte) for bonus stats granted.
3) However Clementia is independent of Increase AGI (Acolyte) for buff duration.
Coluceo Heal дважды хилит в присутствии игрока в пати
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Casts the skill Heal on the target and any party members within a radius of that target.
Cast Time 2s
Cool Down (1 * Skill Level) s
After-Cast Delay 0s
Radius:
Lv1: 7x7 cells
Lv2: 15x15 cells
Lv3: 31x31 cells
Notes:
1) Skill Level affects area of effect and cooldown.
2) The amount healed is based on user's max level of Heal (Acolyte) and healing efficiency.
Epiclesis АОЕ реса деревом должно быть 27х27 у нас же 13х13
АОЕ регена деревом должно быть 7х7 у нас же 13х13
должен каждые 5 секунд выводить из хайда в области 7х7
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Summons a holy tree of life for a short period of time, resurrecting the dead and recovering HP/SP of all players nearby.
Cast Time 3s
Cool Down 60s
After-Cast Delay 2s
Catalyst: Consumes 300 SP regardless of level, 1 Ancilla Stone and 1 Holy Water
Radius: 7x7 for HP/SP regeneration. Resurrects players in AoE of 27x27 of placement centre.
Increase Max HP: 5*skill lvl %
HP Regen:
Lv1~2: 3% per second
Lv3~4: 4% per second
Lv5: 5% per second
SP Regen:
Lv1~2: 2% per second
Lv3~4: 3% per second
Lv5: 4% per second
Duration: 15+3*skill lvl seconds
Notes:
1) Unlike Redemptio (Priest), does not work through cliffs/walls.
2) Only resurrect players at moment of cast completion. Does not resurrect players who die after cast.
3) Every 5 seconds, Epiclesis will reveal hidden players within the regen AoE.
Praefatio на 5 лвле Praefatio и 4 лвле Kyrie Eleison блокирует 7 хитов - должен блокировать 11
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All party members receive the protection of the skill 'Kyrie Eleison' from the caster.
Cast Time 3s
Cool Down 10 + (3 * Skill Level) s
After-Cast Delay 0s[
Max Hits Blocked: 6+skill lvl
Notes:
1) Buff Functions with more hit counts but same % MaxHP Blocked in proportional to skill, Kyrie Eleison (Priest).
2) Eg: Lv5 Praefatio: 11hits as opposed to Lv5 Kyrie Eleison: 7hits. Both will still have 20% MaxHP Blocked.
3) The MaxHP limit depends on one's Skill level of Kyrie Eleison for effectiveness.
Oratio область 21х21 - должно быть 27х27
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Decreases the holy attribute resistance of all enemies on screen.
Cast Time 3s
Cool Down 2s
After-Cast Delay 0s
Success Rate: 40+5*skill lvl %
Holy Attribute Resistance: -2*skill lvl %
Radius: 27x27
Notes:
1) Upon Success, target(s) will have a Holy mark above their heads.
2) Able to mark hidden, cloaked, invisible and chase walking enemies.
3) Mark appears on enemy even upon death until duration ends or map change.
Lauda Agnus сейчас у этого скилла АОЕ огромное(дальше зоны видимости) хотя должно быть 27х27
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Cures status effects Freeze, Petrification, and Blind from all party members.
Cast Time 1s
Cool Down 3s
After-Cast Delay 0s
Success Rate: 30+5*skill lvl %
VIT Bonus: +4+skill lvl
Bonus Duration: 60 seconds
Radius: 27x27
Notes:
1) Skill only works if in a party.
2) Similarly stats bonus are only granted under above condition.
3) Success rate only applies to the curing effect and not stat bonus.
Lauda Ramus сейчас у этого скилла АОЕ огромное(дальше зоны видимости) хотя должно быть 27х27
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Cures status effects Sleep, Stun and Silence from all party members.
Cast Time 1s
Cool Down 3s
After-Cast Delay 0s
Success Rate: 30+5*skill lvl %
VIT Bonus: +4+skill lvl
Bonus Duration: 60 seconds
Radius: 27x27
Notes:
1) Skill only works if in a party.
2) Similarly stats bonus are only granted under above condition.
3) Success rate only applies to the curing effect and not stat bonus.
Eucharistica
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Increases attack power and reduces damage when facing demon race and shadow property monsters.
Attack Power: +Skill lvl %
Resistance: +Skill lvl %
Notes:
1) Stacks with Demon Bane (Acolyte) and Divine Protection (Acolyte).
2) Increases as a Percentage similar to how Faith (Crusader) functions.
Renovatio касттайм фиксированный - у нас нет
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Recovers 3% of max HP every 5 seconds. When used on undead monsters, it does high damage in proportion to the user's level.
Cast Time 3s [fixed]
Cool Down 1s
After-Cast Delay 0s
Damage Formula: 15*b.level + 1.5*INT.
Notes:
1) Healing effectiveness increases with Max HP.
2) Damage dealt to undead targets takes in the INT stat at moment of cast.
3) Also able to damage players wearing Undead Armour.
4) Unaffected by soft or hard MDEF of target.
5) Not Holy element. Just specific damage based on caster.
Highness Heal
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Heals a target for much more than the normal 'Heal' skill.
Cast Time 1s
Cool Down (3 * Skill Level) s
After-Cast Delay 1s
Heal Recovery: 1.7+0.3*skill lvl times
Notes:
1)Able to be used in same ways as Heal (Acolyte). Healed amount is in multiple according to skill level.
2) The formula change for Heal (Acolyte) is listed below.
3) Need minimum Lv1 Heal for skill to function.
Clearance маски не должны сниматься клиренсом - у нас снимаются
бафы механика не должны сниматься клиренсом - у нас снимаются
аваки-концентраты-берсерк поушены не должны сниматься клиренсом - у нас снимаются проверить снимается ли Power Up and similar skills
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Target party member or enemy and removes all of their buffs, debuffs, and status ailments.
Cast Time 5s [variable]
Cool Down 10s
After-Cast Delay 0s
Success Rate: 30+10*skill lvl %
Notes:
1) Currently functions like super version of Dispel (Sage) by removing buffs, debuffs and status ailments of a SINGLE target.
2) Is unable to remove: Rogue's Divest, Alchemist's Chemical Protect, Shadow Chaser's Masquerades, 3) Mechanic's Buffs and Snare related status ailment due to nature of effect(s).
4) Nor can Attack Speed Potions be removed by Clearance.
5) One of few skills able to remove: Genetic's Howling of Mandrake status, Guillotine Cross poison status ailments, Assassin Cross' Enchant Deadly Poison and Runes of a Rune Knight target.
6) Able to remove buffs of a Linked Rogue class. However unable to remove soul linking.
7) Can not target self.
8) Able to target allies provided they are in the same party.
9) Shift Clicking will enable targeting of monsters. It can remove some Monster's buffs.
10) Power Up and similar skills can NOT be removed.
11) Can not evade the skill going into Hide (Thief), however it does not remove 'Hide'.
Expiatio
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Infusing a weapon with holy power allows the target to bypass a portion of an enemy’s physical defense.
Cast Time 2s
Cool Down 0s
After-Cast Delay 0s
Defense Bypass: 5*skill lvl %
Duration: 30*skill lvl seconds
Notes:
1) Lame: The defense bypass is linear scaled.
2) Further Testing will be done once fixed.
Duple Light
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Summons two holy lights which periodically assist while dealing melee damage. One light deals magical damage, and one deals physical damage.
Cast Time 4s
Cool Down 0s
After-Cast Delay 1s
Physical Attack Power: 100+10*skill lvl % Atk
Magical Attack Power: 200+20*skill lvl % mAtk
Duration: 60+30*skill lvl seconds
Notes:
1) Chance of Activation for either physical or magical damage is 25%
2) Activates only from melee damage (including critical and reflects)
3) Does not activate with ranged attacks or skills.
4) It does not activate on missed attacks or attack that kill the target.
5) Atk portion uses weapon element. mAtk portion is forced neutral and will miss ghost monsters.
6) Atk portion can be increased by +%Atk cards and similarly mAtk portion can be increased by +%mAtk cards.
Silentium
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Strikes all enemies in range centered around your character with the skill 'Lex Divina'.
Cast Time 2s
Cool Down 10s
After-Cast Delay 0s
Radius:
Lv1: 13x13
Lv2: 15x15
Lv3: 17x17
Lv4: 19x19
Lv5: 21x21
Notes:
1) Skill Level affects both status duration and area of effect.
2) Silence duration is dependent on one's Skill level of Lex Divina (Priest) for effectiveness.
Sacrament
Скрытый текст
A holy ritual performed for an ally that purifies them, decreasing their fixed cast time.
Cast Time 2s
Cool Down 0s
After-Cast Delay 0.5s
Fixed Cast Reduction : 10*skill lvl %
Duration : 30+30*skill lvl seconds
Notes:
1) Standard cast time consists of 80% variable and 20% fixed. Under Sacrament, the fixed portion will be reduced and variable portion unaffected.
2) In addition reduces skills with Full Fixed cast by %.
3) E.g. Zen is 2seconds fixed cast. Under Lv5 Sacrament (50% reduction), it is reduced to 1second.
4) Sacrament also reduces the status fixed cast time from Genetic's Howling of Mandrake.
Acolyte/Priest/High Priest Skills
Скрытый текст
Heal - сейчас доренюваловская версия скилла
Restores the target's HP. The amount of HP restores it based on the caster's base level, INT, Magic Attack and the skill's level.
Notes:
1) The recovery formula for Heal has changed.
2) Heal is now influenced by your magic attack power.
3) Currently accepted Heal formula:
4) ( [ ( BaseLvl + INT ) / 5 ] * 30 ) * (1+( %Modifier / 100)) * (HealLvl * 0.1) + StatusMATK + EquipMATK - [(WeaponMATK * WeaponLvl) / 10]
5) Heal varies from Min to Max depending on upgraded weapon MATK.
Suffragium
Reduces the cast time of the target's next skill. Cannot be cast on yourself.
Notes:
1) Suffragium only reduces the variable portion of cast time.
2) Works in conjunction with Sacrament (Arch Bishop).
Safety Wall - сейчас доренюваловская версия скилла
Creates a barrier protecting the target tile against melee attacks. Cannot be cast on top of an existing Safety Wall, Pneuma (the 3x3 area of), or on Magnetic Earth.
Notes:
1) Safety wall now has a certain amount of Hp. When the wall absorbs enough damage, it will break, and you will take any remaining damage from the last hit.
2) Safety Wall's HP is affected by Safety Wall SkillLv, the caster's MSP, Int and an unknown variable X.
3) Formula: (7000+300xSkillLv) + MSP + 65xInt + X
4) One of the suggested formulas for X factor is: (7000*(1+0.1*(JLv/50)))+300xSkillLv) + MSP + 65xInt
5) Sample: A Safety Wall Lv.10 cast by a 150int, JLv.50 Warlock with 4550MSP, would have 25000Hp.
6) When broken, any damage over the Hp your Safety Wall had left would be dealt immediately to you; For example, if you use the Safety Wall in the sample to protect yourself against a 100K Asura Strike, The wall will break and you will still take 75K Damage.
7) Both, Maximum amount of hits blocked and duration are still there. Meaning that Safety Wall will disappear after its duration is over, or after its taken the maximum amount of hits possible, or after its absorbed the maximum amount of damage it can. Whichever happens first.
Assumptio - сейчас доренюваловская версия скилла
Reduce damage taken from enemies by half for the spell's duration. Cannot be cast inside a guild castle, but retains its effect after entering one. Assumptio and Kyrie Eleison cannot be used at the same time - they overwrite each other.
Notes:
1) Assumptio has been completely changed.
2) Now it increases both physical and magical defense to 200% (doubled).
3) Thus more effective on targets with high defence/M.defence.
4) Skills and attacks that disregard defense will ignore the effects of Assumptio.
5) Due to this change, Kyrie Eleison tend to be more useful with ability to neglect damage hits. In addition the overall increase in MaxHP of 3rd classes makes the skill more favourable.
6) On the other hand, using Assumptio will enable better reduction (overtime) for skills like Acid Demonstration, Soul Breaker etc. because those attacks factor both Def & mDef in damage calculation.
Are you telling me you deny the downfall? Your fate will never changе.
1) с каких щелей он кастующего дважды хилит? проснись ты слишком много спиш
я отмечаю зеленым лиш потому что ошибок не нашол - убеди меня в том что ошибка есь и он станет красным)
2) по поводу хайнес хила я ничего не нашол, возможно и должен ее бить. нужны факты - пруфы.
3) протекты тестил - не снимаются, мандрагору не тестил ибо нету
Are you telling me you deny the downfall? Your fate will never changе.
готачер не наглей
твои показания еще не факты
проверил массхил в пати - хм ты прав щас исправлю
будет время проверю и мандрагору - найти у кого она есть не сложно
Are you telling me you deny the downfall? Your fate will never changе.
по поводу ренжа - работают как надо:
Ranger Main
Research Trap
Margenta Trap
Cobalt Trap
Maize Trap
Verdure Trap
ошибки нашол тока в Electric Shocker:
сп должен сжирать каждую секунду - у нас тока после того как трап отпустит
не должен работать на боссов - у нас работает даже лучше чем на игроков
в пвп держит перса недолго - 1~5 сек в зависимости от лвла хотя минимум стояния в этом трапе 6 сек
коробка с спешал трапами не открывается
Are you telling me you deny the downfall? Your fate will never changе.
кластер бомб 5) Atk portion of the formula is affected by Banes, hit/flee, defense and weapon element
а мы пробовали же, не аффектится сколько облитым, столько же и нейтралом
Если я не поднимаю дроп и не балаболю 24/7 в чат, это не значит что я поставил себя на волкер и ушел спать. Это значит что я угрюм, молчалив и богат.
Enchant Blade
Type: Support (self and others)
Range: 1 cell
из этих показателей ясно что кастуется на себя и других и что дальность 1 клетка.
у нас же это кастуется без таргета на патю по всей локе
Are you telling me you deny the downfall? Your fate will never changе.
Enchant Blade
Type: Support (self and others)
Range: 1 cell
из этих показателей ясно что кастуется на себя и других и что дальность 1 клетка.
у нас же это кастуется без таргета на патю по всей локе
Я где-то даже скрины выкладывал, правда давненько =) Что он должен кастоваться по типу блесса. Ну типо нажал кнопку скилла - ткнул цель (ты или сопартиец). ХЗ как объяснить по человечески, башка нифига не соображает
Не говори мне, что делать и я не скажу, куда тебе идти...
Rastafaraya:
Масла, содержащиеся в канапляном дыме очень вредны для плат, ибо оседают практически моментально, вызывая как перегрев отдельных елементов, так и выведение из строя устройств, охлаждаемых кулерами, из этого: цитирую "прислуга убиралась в особняке миднайта и ..." сервак погубило отнють не пиво...
кеник, работу изменили
и не блесса - а глори, магни, масс аги\блесс
Упустил.. =) А это нормально, что действует на всю карту? Как и префатио у бишопов?
Не говори мне, что делать и я не скажу, куда тебе идти...
Rastafaraya:
Масла, содержащиеся в канапляном дыме очень вредны для плат, ибо оседают практически моментально, вызывая как перегрев отдельных елементов, так и выведение из строя устройств, охлаждаемых кулерами, из этого: цитирую "прислуга убиралась в особняке миднайта и ..." сервак погубило отнють не пиво...
Профессия: Arc Bishop
Скилл: Lauda Agnes, Lauda Ramus
Ошибка: прибавка к статам должна идти 100%, шанс привязан только к снятию статусов. Success rate only applies to the curing effect and not stat bonus.
Профессия: Rune Knight
Скилл: Death Bound
Ошибка: Помимо того что ВООБЩЕ неверно отражает урон (тесты с механиком при взрыве брони по меху прошло 32к урона а по РК 30) дык ещё и не рефлектит Cart Termination