Warlock Equips
QUOTE
2007#Golden Lord Staff [2]#
A magic staff that holds the power of blowing wind.
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Increases Jupitel Thunder attack power by 12%.
INT + 3, MATK + 230.
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When the Golden Lord Staff, Robe, Shoes, and Orb are used together:
Increases damage of wind element magic by 40%.
Decreases damage of earth element magic by 30%.
Decreases resistance to earth element attacks by 50%.
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Type: Two-Hand Staff
Attack: 30
Weight: 90
Element: Wind
Weapon Lv: 4
Req Lv: 100
Job: Warlock
2008#Aqua Staff [2]#
A magic staff that holds the power of freezing ice.
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Increases Cold Bolt and Frost Diver attack power by 12%.
INT + 3, MATK + 230.
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When the Aqua Staff, Robe, Shoes, and Orb are used together:
Increases damage of water element magic by 40%.
Decreases damage of wind element magic by 30%.
Decreases resistance to wind element attacks by 50%.
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Type: Two-Hand Staff
Attack: 30
Weight: 90
Element: Water
Weapon Lv: 4
Req Lv: 100
Job: Warlock
2009#Crimson Staff [2]#
A magic staff that holds the power of burning fire.
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Increases Fire Bolt and Fire Ball attack power by 10%.
INT + 3, MATK + 230.
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When the Crimson Staff, Robe, Shoes, and Orb are used together:
Increases damage of fire element magic by 40%.
Decreases damage of water element magic by 30%.
Decreases resistance to water element attacks by 50%.
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Type: Two-Hand Staff
Attack: 30
Weight: 90
Element: Fire
Weapon Lv: 4
Req Lv: 100
Job: Warlock
2010#Forest Staff [2]#
A magic staff that holds the power of the magnificent earth.
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Increases Earth Spike and Heavens Drive attack power by 10%.
INT + 3, MATK + 230.
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When the Forest Staff, Robe, Shoes, and Orb are used together:
Increases damage of earth element magic by 40%.
Decreases damage of fire element magic by 30%.
Decreases resistance to fire element attacks by 50%.
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Type: Two-Hand Staff
Attack: 30
Weight: 90
Element: Earth
Weapon Lv: 4
Req Lv: 100
Job: Warlock
2467#Golden Lord Shoes [1]#
Long gold colored shoes that hold the power of wind.
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MDEF + 2, Max HP + 500, Wind element resistance + 15%.
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Type: Shoes
Def: 12
Weight: 50
Req Lv: 100
Job: Warlock
2468#Aqua Shoes [1]#
Long navy blue colored shoes that hold the power of water.
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MDEF + 2, Max HP + 500, Water element resistance + 15%.
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Type: Shoes
Def: 12
Weight: 50
Req Lv: 100
Job: Warlock
2469#Crimson Shoes [1]#
Long red colored shoes that hold the power of fire.
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MDEF + 2, Max HP + 500, Fire element resistance + 15%.
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Type: Shoes
Def: 12
Weight: 50
Req Lv: 100
Job: Warlock
2470#Forest Shoes [1]#
Long blue green colored shoes that hold the power of earth.
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MDEF + 2, Max HP + 500, Earth element resistance + 15%.
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Type: Shoes
Def: 12
Weight: 50
Req Lv: 100
Job: Warlock
2859#Golden Lord Orb [1]#
A wind embued gold colored ornament.
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INT + 1, MDEF + 2.
Wind element resistance + 15%.
When receiving physical or magic damage, has a chance to invoke Jupitel Thunder Lv 3.
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Type: Accessory
Def: 2
Weight: 20
Req Lv: 100
Job: Warlock
2860#Aqua Orb [1]#
A water embued navy blue colored ornament.
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INT + 1, MDEF + 2.
Water element resistance + 15%.
When receiving physical or magic damage, has a chance to invoke Frost Nova Lv 3.
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Type: Accessory
Def: 2
Weight: 20
Req Lv: 100
Job: Warlock
2861#Crimson Orb [1]#
A fire embued red colored ornament.
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INT + 1, MDEF + 2.
Fire element resistance + 15%.
When receiving physical or magic damage, has a chance to invoke Sight Rasher Lv 3.
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Type: Accessory
Def: 2
Weight: 20
Req Lv: 100
Job: Warlock
2862#Forest Orb [1]#
A earth embued green colored ornament.
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INT + 1, MDEF + 2.
Earth element resistance + 15%.
When receiving physical or magic damage, has a chance to invoke Quagmire Lv 3.
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Type: Accessory
Def: 2
Weight: 20
Req Lv: 100
Job: Warlock
15025#Golden Lord Robe#
A flashy gold colored robe embued with the power of wind.
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INT + 1, MDEF + 10.
Decreases Lord of Vermillion variable cast time by 3 seconds.
If you have 120 base int, adds an additional INT + 1.
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Type: Armor
Def: 40
Weight: 50
Element: Wind
Req Lv: 100
Job: Warlock
15026#Aqua Robe#
A loose fitting blue colored robe embued with the power of water.
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INT + 1, MDEF + 10.
Decreases Storm Gust variable cast time by 3 seconds.
If you have 120 base int, adds an additional INT + 1.
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Type: Armor
Def: 40
Weight: 50
Element: Water
Req Lv: 100
Job: Warlock
15027#Crimson Robe#
A fine crafted crimson colored robe embued with the power of fire.
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INT + 1, MDEF + 10.
Decreases Meteor Storm variable cast time by 3 seconds.
If you have 120 base int, adds an additional INT + 1.
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Type: Armor
Def: 40
Weight: 50
Element: Fire
Req Lv: 100
Job: Warlock
15028#Forest Robe#
A conservative blue green colored robe embued with the power of earth.
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INT + 1, MDEF + 10.
Decreases Heaven's Drive variable cast time by 1 second.
If you have 120 base int, adds an additional INT + 1.
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Type: Armor
Def: 40
Weight: 50
Element: Earth
Req Lv: 100
Job: Warlock